Stat Lab

Deep-dive into advanced NFL analytics powered by play-by-play data, Next Gen Stats, and my proprietary prediction model. Explore team efficiency metrics, quarterback situational breakdowns, positional leaders, and offensive/defensive line performance across multiple seasons.

What is ELO?

ELO is a power rating system originally designed for chess. Teams gain ELO by winning and lose it by losing, but the amount depends on the opponent's strength and margin of victory. Beat a strong team by a lot? Big ELO boost. Lose to a weak team? Big drop.

How to read it: 1500 is league average. Elite teams (1600+) are legitimate contenders. Teams below 1400 are in rebuilding territory. ELO carries over between seasons with regression toward the mean.

📊 ELO Power Rankings

Offensive vs Defensive Efficiency

Top-right quadrant = Elite teams (good offense, good defense) • Bottom-left = Rebuilding

Pass vs Rush Offense

Third Down Conversion Rate

Red Zone Efficiency

Touchdown rate inside the 20-yard line (offense vs defense)

What is "Model QB Value"?

This proprietary metric combines traditional stats (completions, yards, TDs) with advanced efficiency metrics (EPA, success rate, situational performance) and contextual factors (opponent strength, weather, rest days) to generate a comprehensive quarterback quality score. It's the same QB valuation my prediction model uses to forecast game outcomes.

How it's calculated: I aggregate play-by-play data across rolling windows, weight recent performance more heavily, adjust for strength of schedule, and normalize to a 0-1 scale where 0.7+ indicates elite performance and below 0.3 indicates replacement-level play.

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Rushing Efficiency

Receiving Production

Total Yards Leaders

Target Efficiency

Catch Rate vs Volume

Receiving Yards Leaders

Pass Blocking Performance

Lower sack rate = Better pass protection

Run Blocking Performance

Yards per carry generated by offensive line

Pass Rush Performance

Higher sack rate = Better pass rush

Run Defense Performance

Lower yards per carry allowed = Better run defense